Enemies

Face the horrors of Klyra. Survive or perish.

Sword Demon
ELITE BOSS VARIANT

SWORD DEMON

Elite Enemy • Height: 3.875 Tiles

Towering menace that looms over the battlefield. The Sword Demon is an imposing 124 pixels tall, wielding devastating melee attacks with fluid 8-frame attack animations. When defeated, explodes into 16 blood particles.

124px
Height
8
Attack Frames
16
Death Particles
HIGH
Threat Level

Animations

Idle Animation
7 frames of menacing presence
Walk Cycle
4 frames of deliberate movement
Attack Sequence
8 devastating frames of blade fury
Damage State
2 frames of hit reaction with white flash
Death Animation
9 frames culminating in massive particle explosion
Boss Variant Features
Crown Indicator
Visual crown above sprite marking boss status
Enhanced Glow
Custom glow colors per variant type
Massive Explosion
16 particles on death with larger explosion radius
Minotaur
ELITE TANK BOSS

MINOTAUR

Tank Enemy • Height: 3 Tiles

Massive tanky brute standing 96 pixels tall. The Minotaur is a defensive powerhouse with thick armor and crushing attacks. Slower than other enemies but nearly unstoppable once it closes the distance. Brown-themed boss variant available.

96px
Height
9
Attack Frames
TANK
Role
EXTREME
Threat Level

Animations

Idle Animation
5 frames of intimidating stance
Run Cycle
5 frames of thundering charge
Attack Sequence
9 crushing frames of devastating power
Damage State
3 frames showing hit reaction and armor resistance
Death Animation
6 frames as the titan falls with enhanced particle effects
Boss Variant Features
Crown Indicator
Golden crown marking elite boss status
Brown Theme
Unique brown color palette for boss variant
Enhanced Particles
Amplified blood effects and death explosions

Universal Enemy Features

Blood Effects
12-particle splatter burst, 5 dripping particles, 3-6 ground puddles that fade over 3-5 seconds
Damage Flash
White tint for 100ms on hit
Death Sounds
15 unique sound variations (40% play chance): bone snaps, crunches, splats, squelches
Health Bars
Appear when damaged with green→yellow→red transitions
Smart AI
Track and attack minions if closer than player. Smooth position interpolation
Stun Mechanics
Can be stunned and frozen in place by player abilities